6/11/2023 0 Comments Persona 5 vs persona 5 strikers![]() ![]() How long will it last?Įven rushing through the main game will take a player between 20 and 30 hours, or between 30 and 50 if they stick around and smell the roses. Those looking to dive into the world of Persona, as daunting as it might be, are better off spending their time with Persona 5 Royal. Is there a better alternative?Īge of Calamity is a superior Musou game. It also provides little incentive for newcomers to play it despite its egregious length being drastically cut down. It unfortunately lacks the meat on the bone that made the original such an addicting experience to its loyal fanbase. Persona 5 Strikers is as flashy as Persona 5, featuring the same gorgeous artwork and animations, great dialogue, and brilliant music. The dungeons in Strikers offer so little challenge that I did not feel compelled to regularly buy new items or equip new gear. In Persona 5, choosing to tackle a palace required careful planning, and once you were in it, the only way through was forward. Most battles can be exited in a matter of seconds if the player feels the tide turning against them, and dungeons have incredibly frequent checkpoints that allow players to leave and regroup at no cost. No such threat exists in Strikers, which is exemplified by how often the game hands you a lifeline. The game impressively translates a lot of the combat elements from the original game to the spinoff. The game impressively translates a lot of the combat elements from the original game to the spinoff, and there’s a surprising amount of attacks and abilitie the player can pull off that feel true to the spirit of the series. The turn-based gameplay of Persona 5 has been replaced with the Musou gameplay of Koei Tecmo’s Warriors series, which is one of the main reasons why Strikers is a shorter affair than its predecessor. Given that Strikers serves as a sequel to Persona 5, the lack of the kind of new and interesting characters that endeared fans to Persona 5 Royal makes this spinoff feel rather thin. ![]() I don’t imagine they’ll be anyone’s favorites, however, as they’re mostly treated as ways to service the plot rather than fully fleshed-out additions to the Thieves. There are a couple of new cast members that join the team. ![]() As such, playing as Joker is like existing as a fly on the wall, with the character’s interjections not holding nearly the same weight. This extends to the gameplay, which features a lot of different elements from the original game, but drops the incredibly popular social stats and links. Without that journey, it’s simply a lot of witty banter and poking of buttons that happens among the group. The Phantom Thieves themselves are as well-written as ever, but having them fully formed from the jump only serves as a reminder of how great their coming together was in Persona 5. The characters whose palaces the Phantom Thieves dive into aren’t nearly as interesting or well-developed as the ones in the first game, and the desires that define their subconscious dimensions are only surface level by comparison. The enigma surrounding the return of “palaces,” an otherworldly manifestation of people’s subconscious, is a fairly interesting plot, but it’s the personal side, which was the driving factor of the original game, that is lacking. ![]() While Strikers is around a third of the runtime, its incentives to continue playing dry up relatively quickly. All of the fantastic visual and audio elements are still there, but it all feels stagnant compared to the epic tale told in the original game. ![]()
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